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This was supposed to play when a high score was achieved, but was cut for unknown reasons. It is simply known as "WIN" in the files and is almost the same length as the lose sound, implying that it was used for that purpose. This track probably could have played when a challenge was completed. WHEELSCORE loops and is only 6 seconds long, suggesting that the "wheel" in question could be a spinner, like the bomb disarm process. All that is known about them is that they are both related to a "wheel" because the tracks are named "WHEELINTRO" and "WHEELSCORE". Both are unused and it's not known what they were supposed to be used for. There are two other tracks that exist in the Bejeweled Twist music files. However, it went unused, although it can be found in the game files, and information for the file can be found. A track can also be found for this feature, and it is named TROPHYROOM by the XML. Trophy Room is an unused feature in Bejeweled Twist, as mentioned above. In the music files and XML files of Bejeweled Twist, multiple unused tracks can be found. Skull Gem Shards Fruit Gem Ice Gem Unused music In Blitz Mode Increase Your Multipliers By 1 Unused "intro" notifications Score Mulitipliers
#Bejeweled twist 3 plus#
The Angel Gem was another type of Special Gem, created making a plus shape (+) with gems of the same color.
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The Skull Gem was a type of "bad gem" that was meant to appear in the later levels of Classic mode. The Ice Gem was a type of Special Gem, created by making an "X" with five gems of the same color. Although these types of gems ultimately went unused as well, evidence of these gems cannot be found anywhere inside the game files, suggesting that these types of gems were scrapped quite early during development. However, because these types of gems were scrapped during development, some of their respective characteristics remain incomplete, causing the unused gems to behave somewhat strangely in the game.Īnother interview with Jason Kapalka mentions that two additional types of "bad gems" named Pollution Gems and Radiation Gems were also meant to be featured in Bejeweled Twist. Although these types of gems ultimately went unused, evidence of them can be found inside the game files and by modifying certain documents it is even possible to make the unused gems appear in the game as normal. These include what would have been more Special Gems and "bad gems." According to Jason Kapalka, these types of gems were scrapped because the game was becoming too complicated. Jason Kapalka mentioned in an interview that more types of gems were meant to be featured in Bejeweled Twist. This mode would probably have been similar to Classic Mode with the Progress Bar taking longer to fill than normal.
#Bejeweled twist 3 full#
The Twist Shop would be where the player could buy items, either to use in Blitz mode much like Bejeweled Blitz, or to use in other modes to deal with things such as Bomb Gems or Doom Gems, somewhat like Super Collapse! 3, and would have marked the first time a shop system had been used in a Bejeweled game before Bejeweled Blitz.Īction mode would probably have been similar to Bejeweled's Timed mode and Bejeweled 2's Action mode where the level-up bar is half full and empties out over time. The Trophy Room would most likely work the same way the Badge system works in Bejeweled 3, having to do certain actions and tasks to get trophies. Early names of gems We need more Gems to level-up.